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Old Nov 14, 2007, 01:53 AM // 01:53   #81
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i like the barrage update

pet leaves no corpse
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Old Nov 14, 2007, 01:55 AM // 01:55   #82
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Quote:
Originally Posted by Lady Raenef
Seriously, what the hell? How many times is the Shadow Prison spike build going to be nerfed? It was a stable build, I hardly find it to be a cheap build, IMO. There's many ways to defend against it.

Black Lotus has no reason as a lead attack. There's TOO MANY lead attacks, not enough duals and off-hands to choose from. Expose, Horns? Why do they need to be nerfed? Expose costs too much, especially for the short duration it lasts. 11 seconds at 12? You can hardly pull off anything due to the energy drain of the spell, let alone, now that spiking builds have been destroyed, you can hardly pull off anything damage worthy to the opponent within the time limit. You use expose at a distance, you use up 2-3 seconds getting to them, then you pull off your slow chain, and they heal all the damage. GG.

No, these aren't the only skills I use, but I used Black Lotus Strike to begin a Death Blossom/Moebius Strike/Horns of the Ox build. Now I have to throw in an off-hand in there somewhere. If it was changed to a lead attack, at least keep the energy gain the same.

You give assassin's such crappy skills, there's hardly anything to choose from Izzy!

Same goes with Paragons! Why are there all these updates nerfing the other skills, but nothing buffing the Paragons. They need BUFFS not nerfs, as they have nothing. Do you notice that only 1/236 players are Paragons? Because you gave them the worst and least helpful skills in the game. Focus on them, rather than screwing up everyone else's game play.

Okay, I typed out my rage, I'm going to rethink some assassin builds, and work on my Paragon who deserves better, Izzy.
now your being silly.

Too many lead attacks?
Yet so many of them are crap?

Why do you think L-O-D chain is sneered at?

Expose.. your kinda right, it lasts to long, Izzy that was not a smart move, I will ask you kindly to re-evaluate that so that it lasts a bit longer. Gaile....pass the message =P.
Now...Horns of the ox.

WTF ...Ill give a reason for the red engine to sound!!! but I'm to sad right now... im going on anti-depressants...this crap is enough to turn you emo.

Paragons get nerfed so much because a-net did something VERY,VERY STUPID.
I think most will agree, its not that everything A-net does is stupid, but this is why paragons get nerfed.

When a-net introduced Nightfall, they broke the power dam, that was holding all that water >.>.

Nightfall skills were all strong (except wastrels collapse...wtf is that crap? MIRITE?)

They were so strong in fact, they have to be constantly nerfed. Unlike factions where only a few were pretty strong and then many were weak.
This led to the Shadow of Haste Buff, which make pvp CRY >.. and then the nerf, which made pve and pvp wonder....why not just revert it.

Blame a-net for not starting Nightfall weak, if they did that. They'd have much happier players.
Because seeing Buffs makes people go

I suggest we now use Horns of the ox as the new symbol of how NOT to balance a skill.

It was not balance...it was just a straight out nerf.
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Old Nov 14, 2007, 01:55 AM // 01:55   #83
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Quote:
Originally Posted by Cobalt
Easy; There are a lot of areas that leave little or no corpses from dead enemies so pet corpses are a necessity for Nercos in those areas.
Little to no corpses in an area? Don't load up a minion build you twit.
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Old Nov 14, 2007, 01:56 AM // 01:56   #84
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Quote:
Originally Posted by Fates Monk
Kinda along the same lines as having exploitable corpses in pvp. If having exploitable corpses from a dead pet is so over powered against your build, its bad. Also, you're bad.

See what I did there?
Yes, I see what you did there. But you are wrong.
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Old Nov 14, 2007, 01:56 AM // 01:56   #85
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Quote:
Originally Posted by WoodyDotNet
It still amazes me how people who know so little about the game will post such idiocy. I'll repeat what I said earlier, if you don't understand something, look it up before you post something you obviously know nothing about.
No, taking pets for just the sake of having corpses because the area you are in has no corpses makes you bad.
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Old Nov 14, 2007, 01:57 AM // 01:57   #86
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Soul Reaping: no longer gains any benefit from Spirits. This makes me happy :P

Energizing Winds: decreased duration to 1..31 seconds. This does not There goes my solo trap build.
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Old Nov 14, 2007, 01:57 AM // 01:57   #87
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I Have An Idea For A New Tombs Build...





Ursan Blessing!
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Old Nov 14, 2007, 01:57 AM // 01:57   #88
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People start using Magebane shot now?
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Old Nov 14, 2007, 01:59 AM // 01:59   #89
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seriously.

There is absolutely no reason pets should no longer leave corpses, abuse in PvP? LOL riiiiiight, and im santa clause.

More assasin nerfs? whats new, they should just start taking back out classes...

Ineptitude recharge 20 seconds again, lol... Back and forth, seriously, who is this being balanced for? not pvp, thats for sure. PvE? lol. good one.

the soul reaping nerf, isnt this what the whole community ORIGINALLY suggested, like a YEAR ago?!?!? with this change, there should be a slight lift on its current cap.

And the heal elite skill changed for Mhenlo in EOTN, LOL!!! hysterical, in otherwords, they themselves admit that LoD is not worth the time anymore... moronic.

heh, im glad this isnt my main game anymore, this has become only a once a week dissappointment. Hellgate in all its buggy glory holds more interest for me these days...

cheers.
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Old Nov 14, 2007, 01:59 AM // 01:59   #90
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Quote:
Originally Posted by moriz
so, SP sins just got kicked in the nuts. good job, except DA sins did not, so everyone will run those and there will be even more retardedness.

pets no longer leaving corpses: excellent, so the lame thumper heroway build is dead.

magebane shot: this skill now absolutely pwns. new gvg ranger template right there.

-----
Your going to tell me the Horns nerf, was done well?

BLS I have no problem with (I like it better this way, new lead attack ftw)
Expose...its not really a concern of mine.
Trampling - Dont have eotn.

Moriz...which did you prefer?
The old AoD sin (also known as hot stepper) with no IAS, or SP sins?

Know what AoD sin's used quite a bit?
Horns of the ox.

You may feel the assassin must die.

But if any sense of Pre-nightfall is to return >.> Horn's needs a res signet now.
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Old Nov 14, 2007, 01:59 AM // 01:59   #91
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Because skill balance actually matters in PvP.

Oh look the oldest argument in the book, that anyone with a clue knows doesn't even merit discussing.

Quote:
Necromancer
Soul Reaping: no longer gains any benefit from Spirits.
At last.
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Old Nov 14, 2007, 01:59 AM // 01:59   #92
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@people who whine about Tombs B/P build getting nerfed: Less QQ more pew pew. Make new builds, or...oh wait - go balanced? Yeah, I know it is unthinkable. Besides, MM necromancer = fail. Necro can do so much more, why waste his potential on babysitting bunch of moving corpses?

Soul Reaping not getting energy from spirits - good. N/Rt > kktnxbaibai
Ineptitude nerf - whatever, learn to weapon switch.
EW - good.
WoH nerf - uh...yeah, why not. It's not like it isn't viable anymoar.
Assassin nerf - good. I hate 'em
Magebane Shot - holy hell. This pwns. And to people who compare it to Distracting - IT'S NOT THE SAME! Distracting disables SKILL, Magebane disables SPELL. And Magebane can't be blocked, which is important in PvP (in PvE you hardly need interupts anyway)
Barrage - nice, but I don't use that skill, neither does anyone in PvP, so can't say I care.

Quote:
Originally Posted by CHunterX
And yay, Pets are even more useless in PvE. And I was just getting started with my Ranger. Maybe I should have made a Mesmer...
Wow, umm...well maybe you should use your pet for for like....attacking? Not for fueling the MM? If you want corpses, make some, don't use your pet.
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Old Nov 14, 2007, 01:59 AM // 01:59   #93
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Quote:
Originally Posted by moriz
so, SP sins just got kicked in the nuts. good job, except DA sins did not, so everyone will run those and there will be even more retardedness.

pets no longer leaving corpses: excellent, so the lame thumper heroway build is dead.

magebane shot: this skill now absolutely pwns. new gvg ranger template right there.

-----

reading through some of the comments on this thread, i'm glad izzy listens to primarily pvp players. why? simply because some of you pve scrubs have no idea what game balance is. anyways, good update overall, now kill the DA sins.
Sorry, but with all of the changes that have taken place to pve in the name of pvp balance over the years, I would probably say PvE'ers are the most adaptable players in the game. The PvE game has had to change so many times. I like to PvP as well, but quite fankly, there are so many PvP nerfs because (with the exception of the greats that have mostly left the game by now), most PvPers require Divine Intervention in the form of a skill nerf or two in order to counter something. PvEers will overcome, bitch and moan, but overcome eventually. PvP will require yet more Divine Intervention (or Dev Intervention rather) the next time a cookie cutter build hits PvX and people start downloading it. Admittedly PvEers don't adapt unless they have to but they have, over the years, had to adaptto more changes on their own due to dev's making the PvP metagame easier for those PvPers that can't seem to overcome the most common cookie cutters.

The top guilds/players in PvP more likely spend their time overcoming any builds that give them problems instead of whining for a nerf. Unfortunately I think there probably aren't as many in that category, causing fewer counters to trickle down into the PvP masses.
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Old Nov 14, 2007, 01:59 AM // 01:59   #94
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Quote:
Originally Posted by Cobalt
LOL! They definitely rule in the QQ department, that's for sure in fact every single nerf in this update was QQ induced by PVPers.
PvE would like to have a word with you.
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Old Nov 14, 2007, 02:00 AM // 02:00   #95
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LOL

"wtf they nerfed my ubber splinter barrage build!!!"

"we have the solution to your problem! barrage now does ubber damage!!"
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Old Nov 14, 2007, 02:00 AM // 02:00   #96
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Quote:
Originally Posted by aaje vhanli
It seems to me the more they try to "balance" Guild Wars the more imbalanced it gets... -_-;;

quote of the week.....


and I knew there was a reason I am ss necro and not mm.........
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Old Nov 14, 2007, 02:00 AM // 02:00   #97
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Quote:
Originally Posted by Lady Raenef
Seriously, what the hell? How many times is the Shadow Prison spike build going to be nerfed? It was a stable build, I hardly find it to be a cheap build, IMO. There's many ways to defend against it.

Black Lotus has no reason as a lead attack. There's TOO MANY lead attacks, not enough duals and off-hands to choose from. Expose, Horns? Why do they need to be nerfed? Expose costs too much, especially for the short duration it lasts. 11 seconds at 12? You can hardly pull off anything due to the energy drain of the spell, let alone, now that spiking builds have been destroyed, you can hardly pull off anything damage worthy to the opponent within the time limit. You use expose at a distance, you use up 2-3 seconds getting to them, then you pull off your slow chain, and they heal all the damage. GG.

No, these aren't the only skills I use, but I used Black Lotus Strike to begin a Death Blossom/Moebius Strike/Horns of the Ox build. Now I have to throw in an off-hand in there somewhere. If it was changed to a lead attack, at least keep the energy gain the same.

You give assassin's such crappy skills, there's hardly anything to choose from Izzy!

Same goes with Paragons! Why are there all these updates nerfing the other skills, but nothing buffing the Paragons. They need BUFFS not nerfs, as they have nothing. Do you notice that only 1/236 players are Paragons? Because you gave them the worst and least helpful skills in the game. Focus on them, rather than screwing up everyone else's game play.

Okay, I typed out my rage, I'm going to rethink some assassin builds, and work on my Paragon who deserves better, Izzy.
wait a second... Paragons need a buff? Maybe a few skills are useless but they really dont need a buff at all.
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Old Nov 14, 2007, 02:00 AM // 02:00   #98
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Quote:
Originally Posted by Batou of Nine
seriously.

There is absolutely no reason pets should no longer leave corpses, abuse in PvP? LOL riiiiiight, and im santa clause.

More assasin nerfs? whats new, they should just start taking back out classes...

Ineptitude recharge 20 seconds again, lol... Back and forth, seriously, who is this being balanced for? not pvp, thats for sure. PvE? lol. good one.

the soul reaping nerf, isnt this what the whole community ORIGINALLY suggested, like a YEAR ago?!?!? with this change, there should be a slight lift on its current cap.

And the heal elite skill changed for Mhenlo in EOTN, LOL!!! hysterical, in otherwords, they themselves admit that LoD is not worth the time anymore... moronic.

heh, im glad this isnt my main game anymore, this has become only a once a week dissappointment. Hellgate in all its buggy glory holds more interest for me these days...

cheers.
Ever play nostale? Its pvp is rather fun actually.

Its my secondary game...and will become my primary if things keep up this way >.>
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Old Nov 14, 2007, 02:00 AM // 02:00   #99
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Quote:
Originally Posted by Vinraith
Umm, no. If you're running a minion master in an area with little or no corpses you suck at this game. Seriously. Necros are one of the most versatile classes in the game, you don't need to run an MM all the damn time.

Ah but Necros don't need corpses just for minions now do they?
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Old Nov 14, 2007, 02:01 AM // 02:01   #100
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So...

pve is still easy.
pvp got fixed, a little.

Yay.
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